Frequently Asked Questions

While there is nothing mysterious about REvolve - it’s a trackball on a gamepad - there is still plenty you might want to know. Here are some of the most common questions being asked about REvolve. If you can’t find it here, send in your questions, and we will do our best to answer.

 

Is REvolve available to purchase?

Unfortunately, there are no current plans to produce the REvolve Controller.

We are however more than happy to keep you updated of any new developments. Send a quick request to be on our mailing list or any other inquiries to revolvecontroller@tenfoldgames.com.

 

I like my mouse and keyboard. What makes REvolve better?

REvolve is about crossbreeding the best of M/K with the best of gamepad to create an offspring that can go places and do things that either parent couldn't do on their own. It's a practical device that does not have to compromise on comfort or precision.

Imagine kicking back on your couch with controls that can keep up with your in-game action but without sacrificing your comfort. Imagine saying goodbye to the claw-hand posture of a desktop creeper.

Imagine using a controller to play video games that was actually designed as a controller to play video games.

 

What about my console system?

In its inception, what is now REvolve was aimed to be a console gamepad evolution, but major first-party console developers wanted to go a different direction. We like to feel there may yet be a future there.

 

I'm curious about the trackball size/sensitivity/friction/cleaning/tracking/support system?

We evaluated a large number of different options with the trackball implementation. If you're going to make a controller with trackball, it has to be the best it can be, not just an afterthought.

The ball is supported by tiny alumina bearings. This system is virtually impervious to wear and nearly impossible to gum up, but super easy to clean if you need to. It spins incredibly smooth with almost no effort. A good flick will let it ride.

The ball is tracked optically, and at this time the optical resolution spec has not been finalized.

The ball size is of course also a big factor. We decided on a diameter that was small enough to avoid unnecessary movement but large enough to give good control over those finer adjustments.

 

Does REvolve have vibration?

The existing prototype does have vibration motors for feedback. However, feedback is less common on the PC platform, so final specification is still undecided.

 

What made you decide on the PlayStation D-pad/Joystick position?

The REvolve prototype uses an inside joystick position, similar to a PlayStation controller. This is because the original design was aimed at PS2.

 

Will there be a left-handed trackball version?

REvolve will launch with only one configuration of controls, which includes a right-thumb operated trackball.

 

Will there be a mode where the ball snaps back like a joystick?

No, the trackball provides similar interaction as that of a mouse. So, it will be useful in all situations where mouse would be preferable to a joystick.

 

Does REvolve support a Mac as well as PC?

Yes. REvolve connects via USB and registers as both a standard "mouse" input and also as a generic gamepad/joystick input device.